|
Our innovations — many of them covered by pending patent
applications — span the fields of interactive simulations,
interactive multimedia instruction, intelligent tutoring
systems, artificial intelligence, speech recognition, human-computer
interaction, advanced software architectures, and authoring
and production.
Rich interactive simulations with "socially
intelligent virtual humans"
Our immersive, interactive 3D video games simulate real-life
communication, allowing users to role play with animated "socially
intelligent virtual humans" that recognize the user's speech,
intent, gestures and behavior.
We promote extensive levels of engagement, motivation and
practice by providing "free form" storylines with
very wide ranges of game-play paths, interactive dialogs
and action options. For instance, in our Mission to Iraq language
course if the user speaks and behaves correctly, the virtual
Iraqis become trustful and cooperative, and provide information
that users need to advance. Otherwise, the virtual Iraqis
are uncooperative and prevent learners from "winning" the
game.
Our Cultural
Puppets™ technology drives virtual humans
to exhibit behavior that is appropriate to the simulation's
contexts of storyline, culture, task, user actions,
and the personality, emotions and intent specific to
each virtual human. User communication towards virtual
humans might elicit different responses. For example,
in one scene in the Mission to Iraq course,
the user's disrespect towards two virtual Iraqis elicits
a passive response from one and insults from the other.
Cultural protocols involve cultural knowledge, sensitivity
and awareness — including non-verbal gestures, etiquette,
and norms of politeness — that are critical for successful
communication. In another scene of the Mission to Iraq course,
the user can speak perfect Arabic and still offend his virtual
Iraqi host by not asking him to enter the house first or
by later talking to his wife without observing Iraqi cultural
protocols.
Our automated speech recognizer is optimized to understand
native and non-native speakers of the language. it tolerates
pronunciation errors while supporting pronunciation training.
» See sidebar
Intelligent tutoring systems
We guide our work by adoption-based research in the
learning sciences, which is predicated upon and contributes
to the successful adoption of effective learning systems.
We use our learning and simulation platforms as both versatile
and evolving content delivery systems, and testbeds for
evaluation of new learning methods. We continually collect
data from field use of our learning systems, analyze the
data, publish evaluation results, and use the results to
inform further research and development.
Game-based learning is an important new area for intelligent
learning environments, and we are at the forefront of this
trend.
We are also playing a leading role in the development of pedagogical
agents, which are animated agents that promote
learning by interacting with learners at both cognitive
and affective levels. For example, we continue to conduct
fundamental research on the politeness
effect, whereby learning systems that adhere to
social norms of politeness in human-computer interaction
promote better learning than learning systems that
violate those norms. These principles guide the behavior
of the virtual tutors and socially intelligent virtual
humans in our intelligent tutoring systems.
Our studies show that the manner in which systems provide tutorial
feedback has an effect on learning outcomes. Feedback
that is encouraging and sensitive to the learner's
sense of self-esteem leads to better learning than
simply telling learners when their responses are right
or wrong.
Corrective feedback is most effective when it is embedded
in the game, instead of being in tutorial critiques. For
example, if the learner inadvertently is rude to a virtual
Iraqi in the Mission to Iraq course, he may call
the learner a "son of a dog". This very effectively gets
the learner's attention without damaging the learner's self-esteem.
Authoring and production
Our Authoring and Production Framework provides methods
and web-based tools to create quickly and economically courses
and simulations that incorporate our technologic and pedagogic
innovations.
The three top priorities of our Framework are:
- Support the effective collaboration among multidisciplinary,
geographically disperse teams.
- Remove the involvement of engineers and researchers
so instructional designers, content specialists and
animators can produce courses and simulations themselves
without mastering the intricacies of our underlying
technology.
- Provide a rich environment for managing the full authoring
and production life-cycle — from initial concept
formulation, to content authoring and testing, to product
release and post-release maintenance.
Architecture and platforms
Our Alelo
Architecture serves all stakeholders: authors,
artists, producers, engineers, instructors, researchers
and, of course, users.
Authors, artists, producers and engineers access central repositories
of content using web-based tools to create, produce and
deploy simulations and courses.
Users get simulations and courses deployed on several platforms,
including desktop and laptop computers, websites, and handheld
devices like Windows Mobile computers and the Apple iPod.
Our current PC-based games use the Unreal Engine by
Epic Games, but we are extending our architecture to support
other game engines so we may more easily integrate with
other products and technologies, as well as find new delivery
options and modes of play such as multi-user web-based environments.
Instructors and educators manage their students training on
a SCORM-compliant learning management system (LMS). Researchers
get access to usage and progress databases.
|