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Success Stories
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Alelo's products are used worldwide for rapid and effective language and culture training by providing tools for all stages of the training lifecycle.
In a study conducted by the Marine Corps Center for Lessons Learned (MCCLL) Alelo’s Tactical Iraqi Language and Culture Training System training improved the 3rd Battalion, 7th (3/7) Marines’ ability to communicate and operate in Iraq, following their 2007 deployment as part of the coalition surge force. Below are some of the comments from 3/7 Marines on the impact that Tactical Iraqi had on mission success:
The study described the course as follows: Alelo’s Tactical Iraqi Language and Culture Training System is a personal computer based, scenario-oriented software program that can be used for pre-deployment or in-country training to give Marines a usable grasp of Iraqi culture, gestures and situational language. With TILTS, Marines are placed in a virtual world computer game where they have to perform face-to-face communication tasks with animated characters representing local people to succeed in simulated real-world missions. The Tactical Iraqi Language and Culture Training System delivers only those communication skills, competencies and background necessary to complete real-world missions and tasks, with opportunities to practice conversations in realistic settings. The goal is to shrink language and culture training from several months of traditional classroom learning to 80 hours or less of hands-on computer-based interactive training. » Click here to download a report summary as presented by LtCol Walter Yates, USMC, at the 2011 Defense GameTech Users' Conference in Orlando, Florida. Our products are available as stand-alone courses, embedded in other courses and simulations, or blended with other instruction modalities. Every course is specifically designed to match the profile of its target students, accounting for factors like their age, native language, cultural background, native country, prior knowledge of the target language, desired level of fluency, and application (business, professional, tourism, etc.). Key course-design parameters include length, storyline, difficulty, vocabulary, and entertainment level ("seriousness"). We currently feature single-player games that run on personal computers running the Microsoft® Windows™ operating system, web-based products, language and culture plugin software for kinetic mission rehearsal training programs (such as VBS2) and handheld training companions for the Apple iPod and iPhone. Our task-centered approach allows our courses to serve the dual purpose of addressing broad training, entertainment and advertising applications while teaching foreign languages. |
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