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Therapy for autistic children

A novel, promising solution for autistic children to acquire inter-personal skills they can successfully transfer into real-life situations requiring verbal and non-verbal communication



The problem

Many experts consider that the rate of autism has reached epidemic proportions. In 2003, the rate in the United States was 2 to 6 per 1,000 births according to the Center for Disease Control and Prevention. Some estimates measure that there are 560,000 children in the U.S. with an autism spectrum disorder.

Research shows that children with high functioning autism and autism spectrum disorder suffer from "mind-blindness" as a result of selective impairment 1. Communication is difficult because these children think in literal concepts and have difficulty understanding non-verbal cues. Moreover, they have difficulties with deficits of paying attention to themselves, and their ability to simultaneously keep track of themselves and others' attention.

This makes positive communication and social interaction virtually impossible, preventing children from obtaining successful interaction with the world around them.

There is virtually a consensus among the research and healthcare communities that we need new techniques, modalities, research and communication between professionals, especially in the areas of facial recognition, joint attention, the ability to interpret, predict and participate in social behavior and communication.

Our proposed solution

Recent research suggests that children, including those with high functioning autism and autism spectrum disorder, spend hours gaming in a virtual 3D worlds and socializing online 2.

These online interactions — whether playing games or chatting — allow autistic children the time to process conversations, respond, and "track" language without having to keep up with "real-time" language rates. The child does not have to decode non-verbal language, such as interpreting, predicting or knowing someone's intent from their facial expressions, voice and body language.

We hypothesize that 3D video games provide non-threatening tools to develop therapy systems that autistic spectrum children can use to acquire communication and social skills they can successfully transfer into real-life situations requiring verbal and non-verbal communication.

We propose creating 3D social-communication simulations where children interact with our "socially intelligent virtual humans" who exhibit believable human behavior in both verbal and non-verbal (e.g., gestures, facial expressions) dimensions. The behavior is compatible with the context at hand: virtual humans understand the meaning of a wide range of spoken input, and produce output based on the dialog being performed, their own personality and intent, and the culture they are part of.

This system is an innovative approach to addressing the core issues facing the autistic and autistic spectrum children within a modality that is familiar and motivating to them.

A 3D interactive virtual environment provides a safe haven for individual children to interact and experiment at a pace they can process. The concept of an interactive and virtual program is a groundbreaking idea with excellent potential and in a completely controlled environment. The program has flexibility with sets of scenarios and alternative behaviors along with consequences.

It is also essential to teach while engaging critical learning and meta-cognition.

The program tests levels of functioning in all the areas of concern, scores each interaction and tracks progress. The data collected can be invaluable to researchers and other professionals to help determine specific nuances that cause the greatest roadblocks for the children.

The learned skills will be cross-applied into the real world since the interactions emulate real life experiences. The child is the "puppet master" while interacting with virtual characters, scenarios and experiences in the program. The child is engaged in pre-designed and meaningful social interaction.

The learning, games and scenarios sections are capable of evolving problem solving from linear to abstract. The child can receive immediate feedback with correct and incorrect actions, reactions and/or interactions. The program is able to expand into a multi-player capacity in a virtual environment.

The design of this proposed system allows parents, teachers, lay people and others to utilize this program in conjunction with or to augment a child's treatment program, educational curriculum and training modules, or it can be an effective stand-alone program. It is also cost effective because it does not require a trained mentor, an individual such as an ABA specialist, or aide to oversee the service or training.

1 Simon Baron-Cohen, Mindblindness: An Essay on Autism and Theory of Mind. MIT Press, 1997
2 Shaun Loeppky. "Gaming and Students with Asperger's Syndrome." Educational Communications and Technology

Partners

Our partner and subject-matter specialist is Dr. Diane Sherman. We also seek partnerships with research institutions and technology providers to supplement our team.
» About Dr. Sherman
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